Reloading Studio Newsletter – The First!

A lot of exciting things have happened since the last release.

The new release!

Reloading Studio had a major update with the release of version 1.2.0 and available for download.

Thank you for supporting Reloading Studio and sending ideas, tips and feature requests! The majority of your requests now available in v1.2.0.

Yes, your licence will work 🙂

What’s new?

The Reloading Studio app, the website and the Help section have all been updated. As well, as new support channels and commitment to regular posts. This will be a very low volume newsletter, with announcements about Reloading Studio and related topics.

What’s new in Reloading Studio app?

Well, now there is a list of features you can flick through. The ‘What’s new?‘ page will be updated with every new release.

The community!

Granted, I am just starting the community sections, so it will look a little empty. I really encourage everyone to join and say hello, it would mean a lot.

Where to get help?

There are a number of new support channels and you are welcome to all of them – where to get help.

…and of course the main knowledge-base. Here you will find how-to articles, instructions and lots of other technical information on everything-Reloading Studio.


All newsletters are emailed and can be found here.

A shout out (blatant spam)!

Come and support a grass roots Australian (yes, this is where we are from) firearms forum – (yes, with a little tongue in cheek). Say hello and chat to all types of shooters down Under.

What’s next for Reloading Studio?

The work never stops!

Right now

  • YouTube – Rerecord and update all YouTube screen-cast videos for the new version of Reloading Studio.
  • Articles & Blog – Write a lot articles. All users are encouraged to get in touch and share your experience to help other users, which we will make into explainer videos and articles.

A little later

Surprise (finally)! Begin planning and design work for… Wait for it… Waaaaait…. A mobile Reloading Studio companion app, that can be used at the range to record performance data as it happens.