This is where the magic happens. This screen allows users to assemble a cartridge from available components.
NOTE: the ‘Batch’ label has been replaced in future versions of the application, with label ‘Recipe’. Terms ‘batch’ and ‘recipe’ are used in this article interchangeably. Both refer to cartridge assembly instructions.
This field will let you quickly identify a specific load recipe within a group.
This sections need little explanation. It is the primary controls to assemble a cartridge.
View case snapshot
Also see: View case snapshot
Print load recipe report
Also see: View recipe report
Powder weight used in this cartridge.
A note to describe how to re-adjust your powder thrower if you’d like to comeback to the same charge volume (e.g. “Lee thrower, mark: 3.5”).
Note: Seeing red.
If you change charge weight, you will notice that the ‘Thrower Adjustment’ field will change its background colour to red. Likewise, changing the ‘Thrower Adjustment’ note will change the background colour of the ‘Charge Weight’ field to red. This is intentional and intended to act as a reminder, to say that these two fields are related and need to be updated together (i.e. if one changes, the other generally requires an updated too).
A note to remind yourself how you came to a decision to use a specific charge weight. For example, a note could be something like ‘previous experiments’ or ‘page 123 of reloading manual X’ or it can be left blank. However, it’s usually useful to add this reminder, so you know exactly how you got there if you try to replicate this recipe few months or years later.
Cartridge overall length. This can be an overall length or from ogive. This is entirely up to you and a reference point (ogive or overall) can be added in the COAL advanced options.
Average COAL can be calculated and added manually to the field in the main Assembly section.
Additionally, you can add values in the assembly – advanced options screens.
Here (advanced options) you can add individual COAL values and the application will calculate the rest.
Total cartridges loaded
How many cartridges you have loaded.
When did you shoot your ammo.
Tell the application how awesome you are.
Distance to target
How far from the target were you?
Advanced ‘Performance’ options
The default Performance section records basic information about the performance of your cartridge, date, group size, distance, etc. In a lot of cases, this is probably enough. However if you are using a chronograph, if you need to calculate standard deviation and other specific details… This can be done via the advanced Performance options.
Similarly to ‘Assembly: COAL’ you have an option to enter all data manually or add individual results and get the application to calculate the rest for you.
￼The advanced performance screen has additional fields that you may want to (but are not forced to) add. Such as additional group size details, number of groups, shots per group and shooting direction. While this is not required, in the long run more data is always better. By filling in the velocity data, Reloading Studio will automatically calculate the rest of the values for you: min. velocity, max. velocity, spread and deviation.
Also see: Why should I add more data and details?
Note: number of groups, shots per group fields (in Performance section) are important, because they indicate state of the ammunition. Shot or available to shoot. After this fields are set, the application will add shot count to the associated firearm.
Sight adjustment notes
It may be the case that your scope is zeroed to a specific cartridge and this is the way you’d like to keep it. The ‘Sighting adjustment notes’ is a feature where you can add a note about sight adjustment for cartridge you are testing, relative to your current scope adjustment (e.g. 1 mil up, 2 MOA down, 2 clicks to the left, etc.).
Also see: Understanding the Add File field
Also see: Understanding the Notes field
Delete recipe, not to be confused with ‘delete cartridge development group’. This will delete a recipe from the application database.
Deleting is permanent and cannot be undone.